Welcome to my personal webpage here at PolMartiCanizares.com. This is where you can find all the information you need about my games, publications and work.
On the internet I am known as Shuken as it has been my nickname in practically all webpages and games. Officially, I am a:
Licenciate in Mathematics
but, of course, life is more than the things you have studied, so I also consider myself a:
If you have arrived at this point is because you seem interested in me or my work, so I encourage you to look in the other sections
of this website and obtain more information. If you have any questions please contact me.
Help the sheep to escape from the herd, she wants to be free!
Use her special powers to save her from the dangers of the forest and the interior of the earth. Escape as far as possible!
Avoid hitting trees, logs, rocks and mini-volcanoes to don't stop the sheep!
Cirurgia 3D is a serious 3D game prototype based in surgical training, specifically, the heart transplant.
The player can learn and practice the different steps of the heart transplant, including the preoperative, surgery operation, tools and machinery used.
The game was designed and developed for the final thesis presented at Telecom BCN in July 2013 (more information here).
The objective of this project is to develop a serious 3D game based in surgical training, specifically,
the heart transplant. In order to achieve this objective, we designed an abstract model of the elements involved
in the operation room: their appearance and the actions that they can do and receive. We proposed a logic
design of the game and an interaction and navigation model and finally we implemented a game prototype.
The final result has been objectively assessed by the testing players, obtaining a really good
review of the different game sections of the prototype. The project has demonstrated the possibility of
implementing a 3D serious game focused on surgical training where the player can navigate in an operation
room environment while performing a procedural heart transplant operation.
Author: Pol Marti Cañizares and Frithjof Kruggel
Title: Point Density and Surface Curvature for Semi-Transparency Rendering
Stippling is an artistic technique often used in medical illustrations to represent the shape of anatomical
structures by point patterns of varying density. In this paper, we present a computer-based simulation of
this technique to render 3D semi-transparent surfaces. We use surface curvature to steer the density of the
point pattern, creating the illusion of a surface. Because this illusory effect is strong, the point density can
be kept low, interfering little the rendering of objects underneath the surface. In this way, we obtain a semitransparent
effect that helps understanding the relationship between an outer surface and objects contained
inside. We explore different parameters of the method and we show that our method is suitable for rendering