Welcome to my personal webpage here at PolMartiCanizares.com. This is where you can find all the information you need about my games, publications and work.

On the internet I am known as Shuken as it has been my nickname in practically all webpages and games. Officially, I am a:
  • Telecommunication engineer
  • Licenciate in Mathematics
but, of course, life is more than the things you have studied, so I also consider myself a:
  • Game developer
  • Software engineer
  • Graphics programmer
  • 3D artist
  • Gamer
If you have arrived at this point is because you seem interested in me or my work, so I encourage you to look in the other sections of this website and obtain more information. If you have any questions please contact me.



Help the sheep to escape from the herd, she wants to be free!

Use her special powers to save her from the dangers of the forest and the interior of the earth. Escape as far as possible!

Avoid hitting trees, logs, rocks and mini-volcanoes to don't stop the sheep!

  • Title: Sheep Escape / Sheep Escape Lite
  • Genre: Arcade
  • Developer: Pol Marti Cañizares
  • Language: English
  • Platform: Android
  • Players: 1
  • Price: 0.89€ / Free
  • Links: Sheep Escape and Sheep Escape Lite
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Contact in order to obtain more information

All rights reserved to Pol Marti Cañizares

Cirurgia 3D is a serious 3D game prototype based in surgical training, specifically, the heart transplant. The player can learn and practice the different steps of the heart transplant, including the preoperative, surgery operation, tools and machinery used. The game was designed and developed for the final thesis presented at Telecom BCN in July 2013 (more information here).

  • Title: Cirurgia 3D
  • Genre: Point&Click, First Person, Serious game
  • Developer: Pol Marti Cañizares
  • Contributors: Daniela Tost Pardell & BarcelonaTech (UPC)
  • Language: Catalan
  • Platform: Windows, Linux, MacOS
  • Players: 1
3D Models
  • Operation theatre
  • Patient: internal and external
  • Tools and machinery
  • Translation
  • Horizontal rotation (360º)
  • Vertical rotation (140º)
  • Inclination (Zoom)
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  • Timing system
  • Punctuation system
  • Messaging system
  • Visual indicators: life, time and points
  • Menu
  • Messages

Contact in order to obtain more information or test the prototype

All rights reserved to Pol Marti Cañizares and Universitat Politècnica de Catalunya (UPC - BarcelonaTech)



  • Author: Pol Marti Cañizares and Daniela Tost Pardell
  • Title: Design and implementation of a 3D serious game for cardiovascular surgery training
  • Publisher: Academic papers UPC - UPCommons
  • Date: July 3
  • Year: 2013
  • Identifier: 19580
  • Abstract: The objective of this project is to develop a serious 3D game based in surgical training, specifically, the heart transplant. In order to achieve this objective, we designed an abstract model of the elements involved in the operation room: their appearance and the actions that they can do and receive. We proposed a logic design of the game and an interaction and navigation model and finally we implemented a game prototype. The final result has been objectively assessed by the testing players, obtaining a really good review of the different game sections of the prototype. The project has demonstrated the possibility of implementing a 3D serious game focused on surgical training where the player can navigate in an operation room environment while performing a procedural heart transplant operation.

In preparation

  • Author: Pol Marti Cañizares and Frithjof Kruggel
  • Title: Point Density and Surface Curvature for Semi-Transparency Rendering
  • Publisher: -
  • Date: -
  • Year: -
  • Identifier: -
  • Abstract: Stippling is an artistic technique often used in medical illustrations to represent the shape of anatomical structures by point patterns of varying density. In this paper, we present a computer-based simulation of this technique to render 3D semi-transparent surfaces. We use surface curvature to steer the density of the point pattern, creating the illusion of a surface. Because this illusory effect is strong, the point density can be kept low, interfering little the rendering of objects underneath the surface. In this way, we obtain a semitransparent effect that helps understanding the relationship between an outer surface and objects contained inside. We explore different parameters of the method and we show that our method is suitable for rendering biomedical scenes.